HTML Encoding and Default Values⤴
<Scene
bboxCenter='0,0,0'
bboxSize='-1,-1,-1'
children='X3DChildNode'
doPickPass='true'
metadata='X3DMetadataObject'
pickMode='"idBuf"'
render='true'
shadowObjectIdMapping='""'
></Scene>
Inheritance⤴
- X3DNode(19)
- X3DChildNode(12)
- Grouping/X3DBoundedObject(3)
- Grouping/X3DGroupingNode(17)
- Scene
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | Grouping/X3DBoundedObject | Center of the bounding box | |
bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | Grouping/X3DBoundedObject | Size of the bounding box | |
children | MFNode | X3DChildNode | Grouping/X3DGroupingNode | Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy. | ||
doPickPass | SFBool | true | Flag to enable/disable pick pass | |||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
pickMode | SFString | "idBuf" | The picking mode for the scene | |||
render | SFBool | true | Grouping/X3DBoundedObject | Flag to enable/disable rendering | ||
shadowObjectIdMapping | SFString | "" | The url of the shadow object id mapping |