HTML Encoding and Default Values⤴
<Environment
bind='false'
description='""'
enableARC='false'
frustumCulling='true'
gammaCorrectionDefault='"linear"'
isActive='false'
lowPriorityCulling='false'
lowPriorityFactor='-1'
lowPriorityThreshold='1.0'
maxFrameRate='62.5'
metadata='X3DMetadataObject'
minFrameRate='1.0'
occlusionCulling='false'
occlusionVisibilityFactor='-1'
occlusionVisibilityThreshold='0.0'
shadowExcludeTransparentObjects='false'
smallFeatureCulling='false'
smallFeatureFactor='-1'
smallFeatureThreshold='1.0'
sortTrans='true'
SSAO='"false"'
SSAOamount='"1.0"'
SSAOblurDepthTreshold='"5"'
SSAOradius='"4"'
SSAOrandomTextureSize='"4"'
tessellationDetailCulling='false'
tessellationErrorFactor='-1'
tessellationErrorThreshold='0.0'
tonemapping='"none"'
userDataFactor='-1'
></Environment>
Inheritance⤴
- Core/X3DNode(19)
- Core/X3DChildNode(12)
- Core/X3DBindableNode(5)
- X3DEnvironmentNode(1)
- Environment
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bind | SFBool | false | Core/X3DBindableNode | Pushes/pops the node on/from the top of the bindable stack | ||
description | SFString | "" | Core/X3DBindableNode | Description of the bindable node | ||
enableARC | SFBool | false | Experimental: If true ARC adjusts rendering parameters | |||
frustumCulling | SFBool | true | If TRUE, objects outside the viewing frustum are ignored | |||
gammaCorrectionDefault | SFString | "linear" | The gamma correction to apply by default, see lighting and gamma tutorial | |||
isActive | SFBool | false | Core/X3DBindableNode | |||
lowPriorityCulling | SFBool | false | If TRUE and occlusion culling supported, only threshold fraction of objects, sorted by their screen space coverage, are rendered | |||
lowPriorityFactor | SFFloat | -1 | [0,1] or -1 | Experimenal: Factor of low priority culling for controlling speed-performance trade-off | ||
lowPriorityThreshold | SFFloat | 0 | [0,1] | Only threshold fraction of objects, sorted by their screen space coverage, are rendered | ||
maxFrameRate | SFFloat | 5 | [1,inf] | Experimental: Define maximal target frame-rate for dynamic moments and quality-speed trade-off | ||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
minFrameRate | SFFloat | 0 | [1,inf] | Experimental: Define minimal target frame-rate for static moments and quality-speed trade-off | ||
occlusionCulling | SFBool | false | If TRUE and occlusion culling supported, objects occluding less than the threshold below are ignored | |||
occlusionVisibilityFactor | SFFloat | -1 | [0,1] or -1 | Experimenal: Factor of occlusion culling for controlling speed-performance trade-off | ||
occlusionVisibilityThreshold | SFFloat | 0 | [0,1] | Objects occluding less than the threshold below are ignored | ||
shadowExcludeTransparentObjects | SFBool | false | Transparent objects like glass do not throw much shadow, enable this IR convenience flag with TRUE | |||
smallFeatureCulling | SFBool | false | If TRUE, objects smaller than the threshold below are ignored | |||
smallFeatureFactor | SFFloat | -1 | [0,1] or -1 | Experimenal: Factor of small feature culling for controlling speed-performance trade-off | ||
smallFeatureThreshold | SFFloat | 0 | Objects smaller than the threshold below are ignored | |||
sortTrans | SFBool | true | If TRUE, transparent objects are sorted from back to front (allows explicitly disabling sorting) | |||
SSAO | SFBool | "false" | Flag to enable Screen Space Ambient Occlusion | |||
SSAOamount | SFFloat | 0" | Value that determines the amount of contribution of SSAO (from 0 to 1) | |||
SSAOblurDepthTreshold | SFFloat | "5" | Value that determines the maximum depth difference for the SSAO blurring pass. Pixels with higher depth difference to the filer kernel center are not incorporated into the average. | |||
SSAOradius | SFFloat | "4" | Value that determines the radius in which the SSAO is sampled in world space | |||
SSAOrandomTextureSize | SFFloat | "4" | Value that determines the size of the random texture used for sparse sampling of SSAO | |||
tessellationDetailCulling | SFBool | false | If TRUE, shape tesselation is lowered as long as resulting error is lower than threshold | |||
tessellationErrorFactor | SFFloat | -1 | [0,1] or -1 | Experimenal: Factor of tesselation error for controlling speed-performance trade-off | ||
tessellationErrorThreshold | SFFloat | 0 | [0,1] | Shape tesselation is lowered as long as resulting error is lower than threshold | ||
tonemapping | SFString | "none" | ["none", "reinhard", "uncharted", "filmic"] | Specifies the used tonemapping operator | ||
userDataFactor | SFFloat | -1 | [0,1] or -1 | Experimenal: Factor of user data for controlling speed-performance trade-off |