HTML Encoding and Default Values⤴
<X3DNBodyCollidableNode
bboxCenter='0,0,0'
bboxSize='-1,-1,-1'
enabled='true'
metadata='X3DMetadataObject'
render='true'
rotation='0,0,1,0'
translation='0,0,0'
></X3DNBodyCollidableNode>
Inheritance⤴
- Core/X3DNode(19)
- Core/X3DChildNode(12)
- Grouping/X3DBoundedObject(3)
- X3DNBodyCollidableNode (1)
- CollidableShape
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | Grouping/X3DBoundedObject | Center of the bounding box | |
bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | Grouping/X3DBoundedObject | Size of the bounding box | |
enabled | SFBool | true | The enabled field is used to specify whether a collidable object is eligible for collision detection interactions. | |||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
render | SFBool | true | Grouping/X3DBoundedObject | Flag to enable/disable rendering | ||
rotation | SFRotation | 0,0,1,0 | [0,1] | The rotation field defines rotation about the body's center that the collidable node occupies. | ||
translation | SFVec3f | 0,0,0 | (-inf, inf) | The translation field defines an offset from the body's center that the collidable node occupies. This can be used to place the collidable geometry in a different location relative to the actual rigid body that has the physics model being applied. |