HTML Encoding and Default Values⤴
<SurfaceShaderTexture
channelMask='"DEFAULT"'
crossOrigin='""'
isSRGB='false'
metadata='X3DMetadataObject'
origChannelCount='0'
repeatS='true'
repeatT='true'
scale='true'
texture='x3dom.nodeTypes.X3DTextureNode'
textureCoordinatesId='0'
textureProperties='x3dom.nodeTypes.TextureProperties'
textureTransform='x3dom.nodeTypes.X3DTextureTransformNode'
url='[]'
></SurfaceShaderTexture>
Inheritance⤴
- Core/X3DNode(19)
- Shape/X3DAppearanceChildNode(8)
- Texturing/X3DTextureNode(7)
- SurfaceShaderTexture
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
channelMask | SFString | "DEFAULT" | [rgb,abgr,a,..] | Texture channels to use for this texture in the form of a glsl swizzle (e.g. "rgb", "abgr", "a"). "DEFAULT" will use the default channels for the slot ("rgb" for colors and normals, "a" for alpha, shininess, ...). | ||
crossOrigin | SFString | "" | Texturing/X3DTextureNode | Cross Origin Mode | ||
isSRGB | SFBool | false | Whether texture contains sRGB content and need to be linearized (NOT IMPLEMENTED!). | |||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
origChannelCount | SFInt32 | 0 | [0, inf] | Texturing/X3DTextureNode | Specifies the channel count of the texture. 0 means the system should figure out the count automatically. | |
repeatS | SFBool | true | Texturing/X3DTextureNode | Specifies whether the texture is repeated in s direction. | ||
repeatT | SFBool | true | Texturing/X3DTextureNode | Specifies whether the texture is repeated in t direction. | ||
scale | SFBool | true | Texturing/X3DTextureNode | Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | ||
texture | SFNode | Texturing/X3DTextureNode | The texture to use. | |||
textureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for this texture. | |||
textureProperties | SFNode | Texturing/TextureProperties | Texturing/X3DTextureNode | Sets a TextureProperty node. | ||
textureTransform | SFNode | Texturing/X3DTextureTransformNode | An optional texture transform. | |||
url | MFString | [] | Texturing/X3DTextureNode | Sets the url to a resource. |